AI Insights · Timothy · June 2024
Top 5 Trivia Games in Netherlands Q2 2024
In Q2 2024, the top 5 trivia games in the Netherlands showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing steady growth while others faced fluctuations.
In Q2 2024, the top 5 trivia games in the Netherlands displayed diverse performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful look into the trends and popularity of these applications.
Kahoot! Play & Create Quizzes saw its revenue fluctuate throughout the quarter, starting at around $1.9K in the first week of April and peaking at $2.2K in mid-April and mid-June. Downloads also showed variability, with a high of 4.9K in mid-April, tapering off to about 2.5K to 3.9K towards the end of the quarter. Weekly active users began at 28.4K and reached a peak of 30.6K in mid-April but then experienced a decline, settling around 27.1K by the end of June.
GeoGuessr had a relatively stable revenue pattern, with minor peaks at $2.3K in late April and $1.9K in early May. Downloads increased significantly over the quarter, starting at 1.2K and reaching up to 3.5K by mid-June. Weekly active users also showed a positive trend, beginning at 3.6K and peaking at 6.6K in mid-June before ending the quarter at 5.2K.
Trivia Crack (No Ads) experienced a gradual increase in revenue, starting at $1.2K in early April and peaking at $1.9K in early June. Downloads, however, showed a downward trend from 1.7K in early April to 842 by the end of June. Weekly active users fluctuated but generally hovered around 8.1K to 9K throughout the quarter.
Peak - Brain Training had steady revenue with minor fluctuations, peaking at around $1.4K in late April. Downloads were relatively low, starting at 411 and ending at 215. Despite this, weekly active users remained consistent, starting at 7.1K and maintaining around 6.6K to 7.7K throughout the quarter.
Elevate - Brain Training Games showed consistent performance in terms of revenue, with a notable peak of $1.3K in early June. Downloads remained fairly stable, ranging from 212 to 303. Weekly active users demonstrated slight fluctuations but stayed around the 1.8K to 2K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.